The main door should be assigned as the connected body so the doggy door s hinge is dependent on the main door s rigidbody.
Unity how to use a hinge joint for a door.
0 26 scene setup 1 15 fixed joint 3 33 spring joint 6 54 hinge joint 9 52 character joint 11 55 configurable joint this is a tutorial for unity t.
A single hinge joint should be applied to a gameobject.
Attaches a rigid body to another rigid body or a point in space at a shared origin and allows the rigid bodies to rotate around a specific axis from that origin.
The hinge will rotate at the point specified by the anchorproperty moving around the specified axisproperty.
You do notneed to assign a gameobject to the joint s connected bodyproperty.
More info see in glossary.
You can use this to allow the player to damage the environment.
Multiple hinge joints can also be strung together to create a chain.
Useful for emulating doors and finger joints.
These doors use a rigidbody component plus a hinge joint component on the movable part of the door.
Hinge joint a joint that groups together two rigidbodies constraining them to move like they are connected by a hinge.
Add a joint to each link in the chain and attach the next link as the connected body.
It is perfect for doors but can also be used to model chains pendulums and so on.