Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
Unity light going through walls.
If either of these don t solve.
I am using gaia for the terrain and have the lighting set to afternoon light for those familiar with the program.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
You have a point light source behind some walls.
It s really just a shadow type setting that needs to be set right.
Here is how to fix it.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
That s why shadows exist.
Light passing through walls 1.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh.
Since you re using unity free put the plane on a specific layer.
The layers are the dropdown box in the upper right of the inspector.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
You have a point light source behind some walls.
In that case you ll need to be a bit more clever.